Long-term memory
NPCs remember conversations, relationships, and significant events in world context; every meeting does not begin from zero.

Rotto Kernel / Living infrastructure
Rotto Kernel, the interfaces, and AI Engine were built from scratch for one purpose: a persistent world that responds to a player's choices, language, and history.
AI systems / Active
NPCs remember conversations, relationships, and significant events in world context; every meeting does not begin from zero.
Characters develop trust, hesitation, attachment, and tension. Their responses are not selected from a simple dialogue tree.
World state, events, and player actions provide real-time context to AI behavior.
Players speak naturally with NPCs, while two players using different languages can understand one another through localized subtitles.
Global communication layer
Advanced ASR and translation resolve speech in real time, preserve meaning, and create subtitles in the listener's own language.
PLAYER / TR
“Bu şehirde güvenebileceğim birini arıyorum.”
PLAYER / EN
“I am looking for someone I can trust in this city.”
Natural speech
Live ASR
Meaning-aware translation
Localized subtitles
August 2026 / Source snapshot
The figures cover source code only. Compiled, minified, generated outputs, third-party dependencies, and caches are excluded.
1,717,889
product source LOC
2,380,336
total LOC with tests and tools
10,433
source files
452,853
test LOC alone
Local AI compute
Oasis's AI backend is developed and field-tested on a dedicated workstation with 3× RTX Pro 6000 Blackwell GPUs, an AMD Threadripper 7975WX, and 512 GB ECC memory.
Watch Oasis's live AI conversation layer operating in the closed beta.
Voice files are not stored. Text retained for model development is anonymized so it cannot be linked back to a user, Discord account, character, or session.
Weapons, businesses, and economic power are earned through play. Supporter clothing and vehicles do not create a power class, and vehicles remain obtainable in game.